Logan’s schools invited to go on Rumble’s Quest for student wellbeing

Rumble’s Quest is more than just a fun video game. It’s a valuable way of hearing what children have to say about their sense of wellbeing, and now it’s being offered to all state schools in Logan for free!

“Rumble’s Quest can provide really valuable information about student wellbeing which can assist the school get a better understanding of how to support their students to ensure they flourish,” said Dr Kate Freiberg, one of the leading members of Griffith University’s CREATE team behind the game.

“The game is a way for schools to see how they can make a real difference in children’s lives. When children feel happy and secure they are able to engage in the kind of experiences that contribute to their sense of belonging, purpose and confidence.

“The things that are fundamental to children’s wellbeing are family, friends, school and culture, and Rumble’s Quest provides a way for schools to measure those things based on what children have said.

“It’s a meaningful way for kids to talk about things that really matter to them and the kids love it.”

When playing Rumble’s Quest, children create an avatar, meet the hero of the game Rumble, and help him find his way home. Along the journey Rumble asks the children about their world, their feelings and experiences – which engages the students and provides the school information on the wellbeing of their students.

The game is already being used by more than 20 state primary schools in Logan – and Kate said she would love to see it used at every school across the city.

Ideally a student cohort would play the game each year so that schools could review changes and have it inform their planning.

The game is being made available to all Logan state schools via a collaboration with Communities for Children, assisting them in gathering data on children’s wellbeing to provide a suite of supportive projects.

“This is a way of getting more targeted information about kid’s needs – to address the needs, we have to assess them,” said Kate.

Kate and the CREATE team, which also includes Professor Ross Homel, has worked for a number of years on “Pathways to Prevention”, which aims to support chidren’s positive development within the family and school environment. Rumble’s Quest came from that project.

“We needed a way to be able to capture an understanding of children’s wellbeing so we knew both how to provide support and measure the impact of the programs put in place for children,” said Kate.

“There was very little available that would allow us to engage children in reporting their own sense of wellbeing, so we developed one of our own.

“We often currently rely on people who care for children to report on their behalf. We wanted children to speak for themselves and to hear their voices. It is important that when we make decisions on their behalf we have their perspective front and centre.”

Kate said schools who used Rumble’s Quest were also provided with supporting materials and guidance on implementing wellbeing programs based on the information which came from the students.

Schools interested in signing up for Rumble’s Quest can email to find out more.

The Roadmap